I'm gonna guess you forgot to include arrows. They help a lot in OSRS gold calculating the maximum hit as well as with murdering the boss in game.Just from curiosity, what is the DPS calculator people are using? I have been using one which has not been updated in a very long time and I am wondering if that's even the
one others utilize.
Boosts aren't calculated properly. Potions give but they're currently giving +20. When it 13 divine ranging bastions and containers are giving. Overloads are providing but overload + gives +21 at 99. Magic promotes are being weird and displaying boosts with decimals, like heart giving 10.9 additional amounts. For there to be a manual skill input as 12, would like. The high scores are still working well right now, but it'd make this unworthy if they are supposed to go down. Additionally, it is nice to be able to figure out how many levels you need to gain to find a max hit with your setup. Combat level isn't being calculated directly. Max players have level 126.1 but it is being displayed as 125.87 for a certain reason.
Thanks for spotting these problems! Ive pushed out a new construct that resolves themLooks like the wiki calculations for overloads are wrong (0.15 + 5 rather than 0.16 + 6), I've updated them to the Buy Runescape gold correct calculations. Combat levels should be calculating. Ill get manual skill lookup added in tomorrow, the search on the webpage does store anyplace so once the highscores go down, the downtime should ease! As soon as I shifted my potions on a single loadout it changed the potion. This is bothersome when comparing range vs melee for example. Good work keep it up!